Destinies

Corruption
Creation
Champion
Destruction
Discovery
Education
Liberation
Redemption
Rescue
Romance

Destiny Points


Limit 1 per round

Base class gains class Force Points – 4 Destiny Points per session (ex. A 7th level Jedi gains another level in Jedi still has 1 Destiny point per session, while taking a level in Jedi Knight would give the Jedi 2 Destiny Points per session). Like Class Defense bonuses, your character uses the highest Class Force Point bonus of all known classes to determine Destiny Points per session.

• Change the target of a harmful effect within your base movement range as a reaction either to you.
• Reset your position in the initiative order
• Reset the use of one Feat and Talent (includes Starship Tactics and Force Training)
• Spend multiple Force Points in a single round at any time (not just your turn)
• Instantly regain 3 Force Points
• Reduce the damage from an attack that would reduce you below 0 hit points so that you have one hit point remaining
• Gain a +10 Destiny bonus to a single Skill check, attack roll, or Defense against a single attack

Destinies

Brightest Light, Darkest Knight GMJJ