SOl-Z Security Droid

Description:

CL 10 Medium droid (4th-degree) soldier 7/scout 3
Force 1
Init +10 ; Senses low-light vision; Perception +19

Languages Basic
Defenses Ref 26 (flat-footed 26), Fort 26, Will 22
HP 76; Threshold 26
Immune droid traits
Speed 6 squares (walking)

Melee
stun baton + 14 (2d6+9 stun)
or
stun baton + 18 (2d6+14 stun) with Powerful Charge

Ranged
stun pistol +10 (3d6+5 stun) ’; Base Atk +9; Grp + 13

Attack Options
Point Blank Shot, Powerful Charge, Precise Shot Special Actions Battle Analysis, Harm’s Way, Shake It Off

Abilities
Str 18, Dex 12, Con -, Int 10, Wis 14, Cha 13

Talents
Acute Senses, Armored Defense, Battle Analysis, Expert Tracker, Harm’s Way, Improved Armored Defense

Feats
Armor Proficiency (light, medium), Point Blank Shot, Powerful Charge, Precise Shot, Shake It Off, Skill Focus (Perception), Skill Training (Perception). Skill Training (Survival), Weapon Focus (pistols), Weapon Focus (simple weapons), Weapon Proficiency (pistols, rifles, simple weapons)

Skills
Endurance +14, Initiative + 10, Knowledge (tactics) +10, Perception . +19 (can reroll, must take second result), Survival +12

Systems
walking locomotion, basic processor, 2 hand appendages, improved sensor package, integrated comlink, locked access, vocabulator

Possessions stun baton, stun pistol, duranium plating (+8 armor), holorecorder,holoprojector

Availability Restricted; Cost 14,000

Bio:

Quirks
Helpful: The droid is overly dedicated to helping its master with any task it is capable of, and it is willing to attempt tasks that it is not trained to do.

SOl-Z Security Droid

Brightest Light, Darkest Knight GMJJ