Brightest Light, Darkest Knight
Limit 1 per round
Base class gains class Force Points – 4 Destiny Points per session (ex. A 7th level Jedi gains another level in Jedi still has 1 Destiny point per session, while taking a level in Jedi Knight would give the Jedi 2 Destiny Points per session). Like Class Defense bonuses, your character uses the highest Class Force Point bonus of all known classes to determine Destiny Points per session.
Change the target of a harmful effect within your base movement range as a reaction either to you.
Reset your position in the initiative order
Reset the use of one Feat and Talent (includes Starship Tactics and Force Training)
Spend multiple Force Points in a single round at any time (not just your turn)
Instantly regain 3 Force Points
Reduce the damage from an attack that would reduce you below 0 hit points so that you have one hit point remaining
Gain a +10 Destiny bonus to a single Skill check, attack roll, or Defense against a single attack